Game "Crocodile", rules, interesting words. Crocodile (game) What is a crocodile game

A great idea for any holiday, entertain guests with fun games and contests. The fun game "Crocodile", familiar to many since childhood, is perfect for this.

The rules of the game are simple: you need to guess the hidden word or phrase. The word is shown only with the help of facial expressions and gestures. You need to think in advance and make a list of words for the game. You can make a set of cards with words. Words can come up with any of the films and cartoons, proverbs and sayings, nursery rhymes. In general, turn on the fantasy.

If at a crucial moment words and phrases do not come to mind, then look at examples of words.

Simple words to warm up (Easy level)

Coat of arms, sunflower, gun, lair, bun, classmate, rope, fence, apple, briefcase, basket, walkie-talkie, web, fireworks, bicycle, scales, stairs, Terminator, air conditioner, coin, hiccup, burdock, DJ, Cheburashka, Transport, toothpick, gloves, housewife, birthday girl, Honey, barbecue, Pinocchio, shrimp, Headphones, alarm clock, kangaroo, alarm clock, traffic light, zoo, fire, matches, cabbage, stone, sneakers, berry, electricity, aspirin, tank, cracker, printer, firewood, nettle, Pants, explosion, chain mail, concrete mixer, pyramid, Nuclear physicist, pear, Spetsnaz, Inspiration, Chukchi.

Difficult and funny words.

These are the words you can use in the game. Game and Words are very funny and add fun moments to a holiday or themed evening.


  • From 4 players
  • from 5 minutes
  • Game difficulty: Light
  • Skill development: Attentiveness

The Crocodile game has been around for many years. She is the highlight of children's holidays, adult parties and group outings into nature. For an elementary version of the game, nothing but imagination is needed, and for the "lazy" ready-made sets of cards with tasks are collected.

Review

The word game "Crocodile" is also known as "Associations", "Pantomimes", "Blue Cow" or "American Student". The goal and objectives are to guess words and explain them to other players with gestures. Usually it is very fun and funny when a word or phrase gets non-trivial or the conditions on the card limit the ways of transmitting information. You have to invent on the go, and “fictions” are very amusing for the whole company.


Why is it called that and where is the logic here? There are different versions of where the name came from. The main and most plausible is theatrical. In theatrical universities there was an exercise for young actors - to show any phrase without words. And so that the task did not seem easy, they made strange phrases. Including - "red crocodile, green cr a coded." Which was later reduced to just "crocodile". And the entertainment went to the people.

The desktop version of the game appeared relatively recently as a project of Igrologia and Mosigra companies. The game received a material basis - cards with tasks and additional conditions imposed on the explainer.

On average, a game lasts from forty minutes to one and a half hours, despite the fact that the time to guess each word is limited. The basic set is designed for players over 10 years old. The optimal number of participants is from 4 to 12 people.

The basic set is packed in a box-cube with a side of eleven centimeters. In addition to it, the game Crocodile "Big Party" and travel sets were released: "all sorts", "children's light", "Film Book", "Historical Amusing" and "Round the World".

Complete set and description


The classic set (photo above) includes:

  • The rules of the game in "Crocodile" - after all, the instruction is always needed, although it is only turned to when it is not possible to figure it out by the "poke method".
  • 200 task cards. Each card has 10 words or phrases.
  • 36 U-cards - cards of complication and simplification.
  • Hourglass - the game goes against the clock.
  • Reusable scorecard and erasable marker.
  • Storage pouch.

Rules


The rules of Crocodile can even change from one company to another. We will briefly consider those that are attached to the card set. The rules of the game "Crocodile" are different if you solve it one by one or in teams.

Every man for himself

When everyone plays for themselves, the first participant draws a card, chooses one word from the list on it and explains it in pantomime to others. The guesser takes his place and draws a new card.

Attention: the cards do not go to the "lights out" - you need to keep it with you and not show it to anyone. When the queue returns to you, then you do not draw a new card, but make up the next word with the old one. The winner is the one who first shows all the words from his card.

Team game

It's more fun to play in teams: the board game goes faster, the "Crocodile" is solved more intensively, the team spirit is demonstrated, it turns out a fun competition. It is worth breaking into groups if there are more than six of you.

The participant must depict a concept or phrase without words for members of his native team, make such a presentation so that his comrades-in-arms will certainly give the correct answer. All team members go to the "stage" in turn and each time they draw a new card and choose a category from which they will guess.

It is in team play that scoring is usually carried out and Y-cards are used. Teams move in turn, one move is one minute. During this time, you can guess and guess a few words and get points for each. Words from one category are guessed in turn, without skipping.

Points are recorded in the standings. The duration of the game is 12 rounds. The team with the most points wins.

Cards


There are two types of cards for the game "Crocodile": task cards and U-cards.

Why do we need ready-made cards for the game, if for decades the words were just invented on the go? The words were grouped by difficulty, by category and, accordingly, by the points they bring. This is important for game balance. You can print them if you wish.


Each of the two hundred cards contains a list of ten words and phrases, divided into five categories:

  • Objects are anything that can be touched. Three words, two points each.
  • Actions are all verbs. Three words for two points.
  • Concepts are abstract quantities, ideas, states. One word for five points.
  • Names - famous personalities, names, brands. Two words for three points.
  • Expressions - proverbs, sayings, quotes. One word for five points.
  • U-cards

Special cards contain additional conditions that must be met. They can make it easier or, on the contrary, complicate the task. "Heavy" cards bring additional points. It is your right to play with or without these cards. Each team starts with the same set of U-cards and can use one card per turn, and strictly before the explanation begins. But do not rush to use them - for each retained U-card at the end, the team receives a point.


What can be found on Y-cards:

  • The first letter of the word - as a clue, the explainer calls it.
  • An extra minute - plus one to understand what exactly the teammate waving his arms is trying to say.
  • Player Substitution - This can be played against opponents to remove their main mime master from the stage.
  • With your eyes closed, you will have to explain blindly.
  • Hands in the castle - we clasped our hands and show with our feet, face and body.
  • Standing with his back - the player turns away and tries to demonstrate that his acting talents extend to the rear.
  • Robbery - carte blanche to guess the words of someone else's team.
  • Bet - you can bet 10 points that the word will not be guessed.
  • Think of a word - make your opponent's player and see how he will get out.

By showing the word, you can

  1. Move arms, legs, body, eyebrows, ears and the rest of the body as you like, take any poses.
  2. Answer questions - but only with gestures.
  3. Draw with your finger on the wall or in the air. Quick schematic drawing techniques will be very useful to you.
  4. Point to any thing that you were wearing, lying in your pocket or in your hands when you began to explain.
  5. Show not the whole phrase, but the words separately. For example, when you need to guess proverbs, sayings, aphorisms.
  6. Showing the word you can't
  7. Make any sounds. Even moo, growl and groan.
  8. Write the word in the air and use the language of the deaf and dumb if those present are familiar with it.
  9. "Pronounce" the word with articulation so that it can be read by lips.
  10. Point to the hidden object and any that is not on you.
  11. Draw, leaving a trace; pen on paper, finger on the sand, if you're outside, it doesn't matter.
  12. Show words in parts or by syllables, letters.

Special gestures

With the help of a variety of body movements, you can show not only the words you are guessing, but also tips that are allowed to be shown with certain gestures. They sometimes help a lot to complete this quest, and if the tasks and explanations themselves are funny, cool and funny, then hint gestures are more often universal, some are used in tournaments, others in amateur games. There are about two dozen of them. For example:

  • Hands crossed in front of you - forget everything that was "said" before, the explanation begins anew. It can come in handy when the guessers suffered "in the wrong steppe" or the guesser came up with a brilliant idea how to quickly and simply explain everything to the rest.
  • Palm-to-palm strikes or a circular movement of the hand at the elbow are already close, look for synonyms.
  • A large circle is outlined with hands - look for a broad concept, less specific.
  • Circular movements with the index finger - a single-root word.
  • Several raised fingers - the number of the word in the hidden phrase.
  • Right hand to the right and back, as if you are shifting reverse gear in a car - you need to go back in reasoning.
  • The index finger touches the forehead - what has just been voiced needs to be remembered.
  • The index finger touches the forehead and immediately returns - remember what was stored in memory.
  • Cross movement with index fingers in a vertical plane - pick up an association.
  • The same gesture, but followed by touching the ear with a finger - look for a consonant or rhyming word.

Interesting and boring words for "Crocodile"

An interesting and fun game requires unusual words that are not so easy to show. But do not go too far - the words should correspond to the general level of erudition of the company.

Easy words for kids

The beginning for the game crocodile can be put in childhood, guessing very simple words for an easy start. For example, “iron” or “dog” - it’s easy to show them even for a three-year-old baby. It is better to choose objects that can be seen in the room or in the picture, or elementary actions.

Difficult words

The most difficult to demonstrate are abstract concepts, with the exception of basic emotions. For the children's Crocodile, it is better to bypass them, but experienced players will get a lot of impressions when trying to show “freedom” or “competence” with gestures.

Funny words and phrases

When the game enters the stage of general fun, it's time to think of phrases like "a fantasy chicken online" or "a camel running on a rainbow", "an animal in a candy cloud". However, quotes from books and films also go with a bang: “And we will go north!”, “Gyulchatay, open your face!”

For all occasions

The board game "Crocodile" provides a large selection of cards for a wide variety of participants. Additional themed sets have been added to the base set, which can be used on their own or mixed with the main deck or other additional decks.

A small package allows you to take them with you on the road, just putting them in your pocket and a day on the road will fly by unnoticed. In each: 81 task cards, 12 trap buns, 5 finish cards, rules. Travel kits do not include a timer, and you will have to take a pen and paper somewhere else, but this is not difficult. The number of players can grow up to 16 people.

In all Crocodile Compact sets, new possibilities for explanation appear - in words or in a picture. Accordingly, now on the cards it is written, in addition to the words, “Show”, “Explain” or “Draw”. For "Show" the same rules apply as in the basic set, for "Explain" and "Draw" there are limitations.

Another innovation is finish cards with numbers from 1 to 5. One of them is laid out on the table, and the number shows the tasks under which number the players will complete. Plus, the final test is indicated on the back of the card.

Children's option


"Crocodile" for children is called "children's light crocodile", which immediately speaks of its content - you don't even need to read the description especially. This is a game for very, very beginners, from 6 years old or even earlier. There are only 5 simple words on each task card - “glass”, “poem”, “Bremen town musicians”.

"Crocodile Anything Different"

The “all kinds of crocodile” set is a set of cards on various topics and an excellent simulator for acting skills. Ideal for those who guessed more than once all the words in the main set and are now ready to explain what “embargo” is, draw “success” or “paraglider”. Age limit 12+.

"Crocodile Cinema Book"

You need to be a film buff and a book lover to adequately cope with the tasks. They are all related to movies and books, and there may be the name of the series, and the name of the director, and the character. Who is Lev Novozhilov and how to explain it to others? Or show Tom Cruise. But you can easily draw Antoine de Saint-Exupery - by placing him in a box like a lamb. From 10 years.

"Crocodile Historically Interesting"

And again, erudition and regular attendance of history lessons, or at least the habit of reading Wikipedia, will come in handy. Historical events, political realities of past centuries and ancient states - to show them with gestures or a drawing is an extremely non-trivial task. The limit is 12+, but in the sixth grade about, for example, emancipation, not everyone will be able to tell even in words, let alone without them, keep this in mind.

"Crocodile Round the World"

The most suitable set for traveling - here in the tasks and sights, and exotic food, cities. Can you show Ibiza with gestures or draw Pyatigorsk? What about your fellow travelers? Set 12+.

How to play new decks

Taking into account the new cards, the rules have also partially changed - in the direction of diversity. But, as before, you can play in teams and individually.

Team to Team

Task cards are divided into three decks by type, each team draws from 2 to 4 cards from them, shuffles and lays them out in a “path” face down in front of them. During the game, players will take cards from the "track" in turn.

Trap Bun cards are close to U-cards, they are recruited in 3 pieces per team. When a player accepts a quest, they must show it to one of the opposing teams that has Trap Buns, and they can make life difficult for them at their discretion.

Correctly solved tasks allow you to transfer the card to the victory pile and get 1 point. If it was not possible to guess, it is simply put aside.

For the final challenge, the player on the trailing team draws a card from any challenge pile, looks at the difficulty listed on the finish card, and begins to explain. The teams try to guess the word in a race, and those who succeeded take both cards into the winning pile and, accordingly, receive 2 additional points.

Games are something that will always be in fashion. Both adults and children love them. When gathering with a company, there is always time for fun and board games. Now it has become especially popular. Hundreds of different desktops are sold in online stores.

But what if there was no board game at hand? A list of popular puzzles for which nothing is needed will come to the rescue. If you search, you can find a huge number of games for the whole company. But still the most popular is "Crocodile". How to play this game, we will consider further.

Universal

Probably everyone knows how to play Crocodile. This is a universal game. She doesn't even need a big company. If there are three of you already, you can cheer each other up by developing non-verbal thinking.

Psychology

The popularity of games like "Crocodile" is caused in many ways by our psychology. Even in kindergarten, we often played in groups, with comrades, tried to copy someone and come up with non-existent events. Such games already then helped us develop thinking, improve speech, improve memory.

If you remember, we often became teachers, doctors, firefighters and accountants. In addition to these role-playing games, we played Broken Phone, Ring, Words. We grew up, but the love of games remained. Of course, playing Broken Phone is already less interesting.

Such entertainment was replaced by: "Mafia", "Earthquake", "Shipwrecked". But these games often require a host. He must monitor the whole process, compliance with the rules, the movements of the players. At any moment, the host intervenes in the gameplay and prevents conflicts.

But it is not always possible to find a person to lead. Perhaps there are not so many people in the company that one person becomes a guardian. Therefore, you have to choose games in which such a person is not needed. And, if you know how to play the Crocodile game, then you understand that the host is not there.

"Crocodile" also refers to psychological games. But this is the most harmless option. Of course, there are group therapies in which the trainer presents such a game as an identification of the participants' problems.

But if we are talking about companies, then Crocodile rather helps to have fun and unite all participants.

This is a pantomime game. The one who knows how to control his body and facial expressions, and also carefully looks at the details, wins easily. A lot of people underestimate this game. It helps adults express emotions and feelings through gestures. Therefore, not only children and teenagers, but also mature people can play Crocodile.

Rules

Not everyone knows how to play Crocodile. There are several types of it. If we talk about the game as an associative puzzle, then the rules are more than clear.

Participants can be divided into two teams. The first one thinks of a word, passes it to a participant from another team, and he, in turn, shows this word to his friends. He can use gestures, facial expressions to help his team, he can nod his head.

If the company is small, you can play against each other. In this case, the first player himself comes up with words, when one of the players guessed it, he takes the place of pantomime. He, in turn, makes him a word. This can go on for a long time. You can play for points. It happens that out of 4 people only two actively participate in the game. The rest just can't guess the words.

Beginners

Someone immediately understands how to play Crocodile, but for someone this game is very difficult. For beginners, you can use elementary words. You can start with the simplest associations. For example, when you see a glass on the table, try to show it.

After that, you can use abstractions. For example, show your friends the word set. If the company plays the same computer game, you can show characters or artifacts from it. It is also always very fun and funny.

If an experienced team has gathered, you can take not only words and phrases, but also whole sentences. For example, words from songs or films.

In words

Trying to figure out how to play Crocodile with a friend, you may come across one of the varieties of this game. Interpretation can be built not on facial expressions and gestures, but on words.

The essence of such a game is to guess what the opponent is up to. But this is done in a slightly different way. A person who invents a word, divides it into several syllables, comes up with words for each that begin with these syllables. These nouns are called "tails".

Each of these words is shown by gestures and facial expressions. Players guess each "tail", and then try to make the main word out of it.

Varieties

Due to its popularity, this game has taken many forms. In addition to the classic one, which is used in companies, there is a desktop version. In such games, special cards are used and there is an hourglass.

"Crocodile" got to our computer and phone. There are many apps that will help even two friends have fun. In addition, you will always have new words at hand.

For little ones

Many parents believe that playing Crocodile Swampy is the same as playing the classic associative puzzle. It's not like that at all. For young children, the classic "Crocodile" will be very difficult. This is because they do not have such a large vocabulary. Of course, you can play this game with them, but it is important to choose very simple words that they know and that they encounter every day.

But playing Crocodile Swampy is a lot of fun. This is a small browser game that already has several versions. She tells a story about Swampy, a cute crocodile who loves to swim. But he doesn't always succeed. The fact is that Swampy is the only crocodile in the sewers who loves cleanliness. The rest of his relatives can only misbehave and harm. Therefore, you will need to help the green clean to swim.

Great entertainment for any holiday or gathering at home - interesting games with family and friends. For example, play your favorite "Crocodile"!

Cards for the game "Crocodile"

1. We bring to your attention cards for playing crocodile on New Year's winter theme. These cards are suitable for playing with the whole family.

Crocodile for all occasions.

These cards are suitable for playing with the whole family.

Main rules.

By showing the word, you can:

Move any part of your body - even your ears;
- take any posture - up to standing on your head;
- answer the questions of guessers with gestures;
- draw with gestures on a wall or other flat surface;
- point to your clothes, jewelry and other things that happened to be with you when you went to show the word;
-show the phrase in several steps, breaking it into separate words.

When showing a word, you can NOT:

Talk, deliberately make any sounds (except for expressing emotions);
- point to any objects, except for those that you have with you, pick them up, use them;
- pronounce words silently, with one mouth;
-show individual letters;
-draw (even if you had a pen or pencil with you) and generally leave visible marks on any surface;
-show the word in parts or syllables.



Every man for himself
Choose the player who goes to show the word first. He draws the top card from the deck, chooses one of the words indicated on it and begins to show it to the other players using facial expressions, gestures and other body movements.
While you show the word, other players guess it by saying their versions out loud. As soon as the correct version sounds (matching the word you chose from the drawn card), your turn ends. You return to the other players and now you will guess with them, and the player who guessed your word draws a new card from the deck, chooses one of the words and starts showing it.


Team game

An individual game is good for the first acquaintance with the "Crocodile", but this game is truly revealed in teams. By playing team against team, you will not only develop team spirit and learn to understand your comrades from one movement.
If your team has more than six people, we strongly recommend splitting into two, three or even four equal teams.
The principle of team play:
-teams go in turn, each time sending a new participant to show the word;
- the team's turn lasts exactly 1 minute, and the more words are guessed during this time, the more points the team will earn;
- only members of the team from which the player from which the team shows the word can guess;
- the game lasts exactly 12 rounds, after which the teams count the points earned and determine the winner.












Remember L. Yermolnik's humorous pantomime "Chicken Tobacco"? And the "Sad Canary" by V. Polunin? How many bright emotions in this small sketch! And all these feelings and images of the stage master managed to convey to the viewer without a single word. Let's try it too...

Rules of the game "Crocodile"

The rules of this game are very simple and will be clear even to a child. One of the teams thinks of a word or phrase and tells it to the representative of the rivals, who must show his comrades the intended word with the help of facial expressions, gestures or dances without making a sound.

Preparing for the game

Special preparation for the game is not required, it is enough just to divide into 2 teams, each of which consists of at least 2 people with a maximum of 10, and determine which team will start the round.

Scoring

Points are the way to reward at different stages of the game. Their number, as in many other games, determines the winners of the game. The reward for guessing the correct word varies depending on the stage and complexity of the task. There are also penalties, for example, for changing a word.

Game progress

There are many options for holding the Crocodile game today, each organizer independently determines its course. Our intellectual club "Incognito" used its rich experience in this game and developed a unique scenario. Our game lasts 6 rounds, with each new round the difficulty increases.

  1. "Warm-up". Each team is given a limited time and an unlimited number of words. Participants get 5 points for guessing the correct word. In this round, players can still change the word, but for this they will have to receive a penalty and part with 5 points received.
  2. "On this topic". All guessed words must strictly correspond to a specific topic. Depending on the complexity of the word and topic, the team is assigned from 5 to 25 points. Time is strictly limited.
  3. "La-la-poplar." Music round. For a certain time, the participant must, with the help of facial expressions and gestures, suggest to the team a song of a given theme. Each guessed work gives 10 points.
  4. "Mask Show". During this round, the participants hide their faces behind funny masks (the heads of life-size puppets look the most entertaining). The host gives the participants tasks, the topics of which are most often related to cinematography, animation, proverbs, sayings or catch phrases. A certain amount of time is allocated for the explanation of words. The correct answer earns the team 15 points.
  5. "Decoy Duck". The facilitator shows and explains the intended word to two teams at the same time. The one who guesses the fastest wins. A team is awarded 20 points for winning this round. Anyone can be a leader. It is interesting when it becomes a media personality, an actor, a show business representative, a popular TV presenter.
  6. "On Departure". The last round, the round of increased adrenaline, the round that often decides the outcome of the game. The leader gives the same word to all teams. The explanation is happening at the same time. The first team to correctly guess the word gets 30 points, while its rivals lose one member. The game continues until there is only one player left on the team.

The seventh round can be called a pleasant procedure for awarding winners and particularly distinguished participants.

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